Domain: Destruction Domain: 2
Level: Arcanist: 2; Bard: 2; Bloodrager: 2; Cleric: 2; Elementalist Wizard: 2; Magus: 2; Oracle: 2; Skald: 2; Sorcerer: 2; Warpriest: 2; Wizard: 2
Components: V, S, M/DF (a chip of mica)
Casting time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Duration: instantaneous
Saving Throws: Will negates (object); Will negates (object) or Fortitude half; see text
Spell Resistance: yes
Target or Area: 5-ft.-radius spread; or one solid object or one crystalline creature
Description: Sonic energy damages objects or creatures composed of crystal.
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such unattended objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid nonmagical object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.